package game.sprite;

public interface Sprite 
{
	public float getX();
	public float getY();
	public void setX(float x);
	public void setY(float y);
	public void moveX(float speed);
	public void moveY(float speed);
	public boolean collide(Sprite oder);
	public void render(float x_pos,float y_pos);
	public void render();
	public float getWidth();
	public float getHeight();
	public void setPoint(float x,float y);
	public void setFrame(int counImagesOnX, int countImagesOnY, int nspeed, boolean loop);
	public boolean getSpriteArte();
}
